专利摘要:
Disclosed is a business model / method of conducting commerce over the Internet to lower the price of a product / service selected by the buyer based on the performance of the buyer's collateral activities. Sellers offer their products / services within a certain price range, and buyers try to earn points through collateral activities and close deals at the lowest possible prices. The final price is based on the buyer's collateral activity. This activity may be a video game, an electronic board game, a sports game, a card game, etc., or may be aimed at a seller, but is a virtual enemy, competing for pre-programmed enemy, computer, identical or different products. It may be carried out for other buyers, players who participate only as a player, not a buyer.
公开号:KR20020012294A
申请号:KR1020017016629
申请日:1999-12-21
公开日:2002-02-15
发明作者:위네 린
申请人:위네 린;
IPC主号:
专利说明:

System and method for determining prices of goods based on the buyer's performance playing a game}
[2] Recently, many businesses have begun to expand to e-commerce in an effort to attract unlimited potential buyer resources. In fact, many new businesses actually offer their products and services only through e-commerce. Some e-commerce businesses take traditional trading methods, where sellers supply certain products at regular prices, and buyers check for binding purchase-sales agreements and buy goods. This is happening at Amazon.com, which initially started out as an online book seller, but has recently expanded into other areas such as music and video.
[3] In recent years, various other business models have emerged in an effort to attract a larger portion of the online market. Priceline.com, for example, allows buyers to bid on a price to pay for a product or service, and sellers use a reverse auction model in which contracts are received by buyers. See US Patent 5,794,207, which is incorporated herein by reference. VerticalNet.com allows buyers to search for information about the manufacturers of a particular product, then presents a model in which the buyer will contract directly with the manufacturer to purchase the product. Onsale.com and eBay.com use an auction model that allows buyers to price their products electronically after sellers hand over their products to electronic auctioneers. Onsale.com also announced an "at-cost" program to sell computers and other electronics at wholesale prices. Some e-commerce companies use their websites only for advertising activities to promote their products.
[4] All of these e-commerce business models have certain advantages and disadvantages, but as a fundamental principle of a free market economy like the United States, their common goal is to attract as many customers as possible to generate a lot of deals and thus to companies that adopt these models. It is to give a lot of benefits. These business models all seem to focus unilaterally on price and convenience, factors that potential buyers consider important. However, any business model may involve potential buyers in a pricing activity (PDA) that determines the price of a product or service based on the buyer's behavior while conducting a price / determining activity (PDA) that adds competition / entertainment. I don't let you.
[5] Offline giveaway systems are also known that provide players with cash or other prizes or credit depending on the game player's activity on a particular mission. A simple example is to scrape one of several covered parts of a card to reveal a product. However, these systems usually do not have a contract with the player, but simply make offers to the player / buyer for a certain period of time.
[6] Accordingly, such systems and methods would be desirable to enable potential buyers to participate in a competition / entertainment activity that allows the buyer to participate in the PDA and ultimately determine the price of the product or service to be purchased, depending on the buyer's activity. Systems and methods using global telecommunications networks, such as the Internet, could provide buyers and sellers with an alternative way of conducting e-commerce.
[1] The present invention relates to systems and methods for doing business on a global communication network, such as the Internet, and more particularly to systems and methods that utilize various forms of competition and / or entertainment to determine transaction prices between buyers and sellers.
[7] The present invention encompasses a business model used to determine the price of goods and / or services to be provided from a seller to a buyer. Various forms of electronic competition and / or entertainment are used as relay activities to finally determine the contract price between the buyer and seller. Sellers offer products or services within a certain price range, and buyers contract to purchase these products or services within that price range. The final price within this price range is determined on the basis of the activity level or score of the buyer, and this score is received by the buyer in participating activities. Thus, if the buyer's activity is poor, the price will rise, but if the buyer's activity is active, the price will go down. This activity may be a video game (including audio / video games), an electronic board game, a crossword puzzle or the like, a sports bet, a card game, or other activity or a combination of these activities, or may be done for the seller, but in advance It may be done against programmed software enemies (relatives), computer enemies, or against other buyers competing for the same or different products, or against players participating as players rather than buyers. The actual price may be a fixed price (e.g. $ 1000, $ 1100, $ 1200, etc.), or one discounted price, but at this price the buyer may not be able to enter into a contract or fail, or may not be able to purchase a product at a certain price. Or, it may include a lower $ 0.00 limit, which may give you a free product or service if the buyer can get some level of activity while participating in the PDA.
[8] Sellers can entice buyers by taking advantage of marketing incentives that can lower the price of a product or service offered to a buyer by doing a good job. Sellers will make the first offer in the price range, hoping that the average product price over time will be a profitable price within a specific price range, based on the average activity of potential buyers.
[9] On the other hand, buyers are willing to consider the possibility of paying the highest price within the price range, but have the opportunity to pay the lowest price (or lower price) within that price range if they can achieve a certain performance in a particular activity. There will be. Buyers can also gain the side benefit of enjoying entertainment from the activity, which will lower the price of the product or service as they entertain.
[10] Accordingly, the present invention provides a method for transmitting a product description to a purchaser through a global communication network; Receiving a first application from a buyer to purchase a product at a price to be determined within a price range; Receiving a second application from the buyer to participate in a pricing activity (PDA) selected by the buyer to determine a price according to the buyer's activity; Receiving via the global communication network data indicative of the activity of the buyer during the selected PDA period; And determining a product price within the price range based, at least in part, on the received data.
[11] Another aspect of the present invention provides a method for transmitting a product, comprising: transmitting data indicative of a plurality of products, including a first product, to a buyer via a global communication network; Receiving a certificate from a buyer through a global communication network indicating a buyer's intention to purchase the first product at a price to be determined according to the buyer's activity while participating in a pricing activity (PDA); Determining the activity of the buyer; And pricing the product depending on the activity of the buyer to the product.
[12] Another feature of the invention is to communicate data representing a plurality of products, including a first product, to a buyer via a global communication network; Receive, via a global communications network, a certificate indicating a buyer's intention to purchase the first product at a price to be determined in accordance with a buyer's activity while participating in a pricing activity (PDA); Determine a buyer's activity based on data received via the global communications network; And a computer server programmed to price the product based on the activity of the purchaser and connected to the global communication network.
[13] Therefore, methods are disclosed in which buyers participate in a selected activity and use the performance to determine the final price at which the buyer will pay for the selected product or service. Hereinafter, other objects and advantages of the present invention will be described in detail.
[14] The present invention provides a business system and business model / method for executing a business transaction in which the buyer and seller agree on a price range in which the transaction will be made. The seller offers their products and services within a certain price range, and the buyer agrees to the offer, but has the opportunity to complete the transaction at the lowest price by earning a high score as a secondary activity. The final price is within the agreed range, but based on the performance of the buyer doing the incidental PDA. This activity may be a video game, electronic board game, sports bet, card game or other activity, and participates only as a seller, a pre-programmed counterpart, a computer counterpart, another buyer or player competing for the same or another product And a player who does not participate as a buyer, a certain achievement level, or something else. This activity can be done online or offline.
[15] The present invention is particularly advantageous when using a global communication network such as the Internet, because numerous buyers and sellers who have the ability to conduct transactions across time and space make the Internet particularly suitable for practicing the present invention. By managing all transactions using a central server or controller, it is possible to connect through various potentials such as existing Internet portals or e-commerce sites. This control enables effective management of quality control, buyer-seller qualifications, final pricing of corresponding products and services, and other database and e-commerce customer service and data control results.
[16] A typical transaction method in accordance with the concept of the present invention is as follows. The buyer first selects the product or service they want to purchase. The above-described selection may be made using a conventional "point-and-click" or "pop-up menu" through a website managed by a seller or an agent (master controller). This website may provide products or services, auction items (e.g. eBay.com), reverse auction items (e.g. Priceline.com) or any other method as common samples that are always available for purchase. Thus, the present invention may be used independently of other business models, or may be used in conjunction with other business models to make contracts. For example, using auction or reverse auction models, buyers can lower the auction price or reverse auction price, and this discount rate can be greater if the buyer uses the PDA well, but may not be so large if not used. Offerings of various products or services, and associated PDAs, may be presented through the merchant's website, or through a host website serving as a potential for a system implementing the concepts described above.
[17] The buyer then selects a PDA from this available set. The available PDA set may be preset by the seller or seller's agent, or may be a subset of the actual activity set in the PDA database. Available PDAs may vary depending on factors such as the product or service offered, the price range offered, the quality of the product available, and the product specifications. For example, for a particular item the seller wishes to dispose as a promotional item, and for items for which the seller is not interested in the likelihood of receiving a certain average price of the product, the seller may allow the buyer to select from all PDAs in the PDA database. . On the other hand, for a popular product that may require a full market price, the seller may want to connect a particular PDA to the product, which will typically get a higher selling price than other PDAs. Specified goods or services, specified sellers, buyers or groups of buyers, specified periods of time, contacts from certain websites implementing the present invention, contacts from other databases, database entries, events, other factors, or combinations thereof and combinations thereof PDA integration can be managed and controlled using existing database management software.
[18] After the buyer selects the PDA, he can provide payment information. This information can be entered and processed by using integrated or independent encryption technology using existing e-commerce financial software. Otherwise, Buyer may provide financial information via telephone, regular mail, e-mail, or other means, or may access Seller's offer through a password or other security verification method relating to Buyer's financial information. . Of course, this step can occur at any stage, but it is desirable to occur before the purchaser is allowed to participate in the PDA.
[19] If the buyer chooses a PDA (preferably after the buyer provides payment information), the PDA can be started. The actual initiation of the PDA may require an indication that the purchaser is ready to start and / or other input indicating that the purchaser has agreed and has made a contract by initiating the PDA. PDAs can be video games, electronic board games, gambling games, sports bets, other activities, single player or multiplayer, or can contain computer executable code that is sent to buyers through global networks such as the Internet. Various PDAs will be described in detail.
[20] Once the PDA is completed for the buyer, the actual price of the product or service of interest is determined, and once the contract is concluded, the transaction can be completed. If the contract is not concluded, the buyer is asked if he wants to end the transaction at the determined price since there is an opportunity to participate in the PDA "without binding."
[21] The following example details a typical buyer-seller transaction. A buyer named Bobby went online using a PC with browser software. Barbie sends an application through his browser to a website that implements the concepts described so far. For example, suppose you access www.pdaportal.com (this website does not exist so far). Barbie navigated the website and found that Mark McGwire's unused rookie card could be purchased for $ 500-575. He decides to pay the price and clicks on the image of Mark McGwire.
[22] Next, you receive a menu of five different games (PDAs) along with pricing rules that describe how each PDA uses to determine the final price of the McGwire card. These games are as follows. 1) A bridge game in which Barbie is a dealer and plays with three other players who have chosen the bridge game as a PDA for other products offered by www.pdaportal.com. 2) Mark McGwire's New Trivia quiz game to answer 10 questions. 3) Predict which major league player will hit first 50 home runs this season, 4) keno games, and 5) the classic PacMan video arcade game. After navigating through each option and learning what kind of action would be required to determine a purchase price of $ 500.00, Barbie decided to play a quiz game, where he asked 10 questions in 15 minutes to get a price of $ 500.00. I know I have to hit nine. If you match five out of ten, you get a $ 560.00 card, which shouldn't be too bad.
[23] Next, send your visa card information to the pdaportal.com server and select "START", or return to pdaportal.com within 48 hours and return the "Active request " Entering the code "MC9915432" in the field informs you that the game can be started. Barbie decides to start now and clicks the "START" button. The game begins. Barbie was asked the first eight questions, and so far all were correct, but now he knows it's only nine seconds. He doesn't have time to read the next two questions, so he puts a "b" on both questions. Time passed and the game was over. Bobby knew that the ninth answer was "c" and the tenth answer was "b". Nine hits, and fortunately it was priced at $ 500.00, according to some algorithm presented to him before the game started. Shipping, customer service and other e-commerce details are also handled at www.pdaportal.com, which is well known in the art.
[24] As described above, the master operation controller or the content server may manage the transaction for efficient processing and marketing. The master controller may be a computer server that provides content to and manages a website that implements the concepts described so far. The buyer and seller interfaces include a PC connected to the master controller and browser software is installed on each interface. It can be connected through an electronic network interface and a modem or other communication device, which is connected to a content server via an Internet connection such as a telephone line, cable line, ISDN, or T-1. The connection to the master controller may be made directly via an internet connection, or via hyperlinks from other websites that act as potentials of the master controller.
[25] As is known in the art, a content server is connected to a database, and the databases may be physically one or several. Various physical or logical databases include: commodity database, merchant database, buyer database, payment information database, price acceptance database, PDA database (including data on available PDAs), pricing database, merchant account database, buyer account database , Buyer history database, etc. Relationships between various databases can be programmed using existing programming techniques. For example, as described above, a relationship may be set up for associating particular PDAs with particular goods offered by a particular merchant for a particular period of time.
[26] The buyer and seller interfaces each have a browser software installed, including a PC connected to the master controller. The connection is made through an electronic network connection to a modem or other communication device, and the communication device is connected to the content server via an Internet connection such as a telephone line, a cable line, an ISDN, or a T-1. The connection to the master controller may be made directly over the Internet or via a hyperlink from another hosting website where the master controller serves as a potential for content. The purchaser's PC can be equipped with a monitor or other output display, which is well known in the art.
[27] The buyer interface may simply require internet access and browser software installation, in which case the buyer can navigate the Internet to access website hosting content employing the methods described so far.
[28] Returning now to the PDA, the present invention contemplates a wide variety of PDAs as described above. Thus, it should be noted that various PDAs can be pre-programmed as needed, with pricing rules that describe how PDAs are used to determine the final price of a particular product or service. Thus, with 100,000 points, one buyer can buy at $ 500.00, while another buyer can only buy the same product at $ 525.00.
[29] PDAs can also be added, changed and / or deleted. The usefulness of any given PDA also includes related products or services, the identity of the seller, the timing of the offer of the seller, the point of access to the PDA's host website (e.g., a special bonus for buyers accessing the PDA website via Yahoo), It can be changed and set in combination with the skill of the buyer, the number of players involved in the PDA, the changing popularity of the PDA, and other external factors. It is advisable to communicate pricing rules to buyers before participating in a PDA, which describes how to use a particular PDA to price a particular product or service. This will increase the likelihood that the buyer will enter into a contract.
[30] A typical example of a PDA is a video game, in which the player earns a certain point. This score is used to determine the price of the product or service according to the planned algorithm. For Mark McGwire's cards described above, less than 100,000 points are worth $ 575.00, 100,000-199,999 points are worth $ 555.00, 200,000-299,999 points are worth $ 525.00, and a score above 300,000 is $ 500.00, the lowest possible price. Corresponds to Various score ranges and corresponding prices can be adjusted by the seller or agent.
[31] Another example of a PDA is virtual investment in the stock market. Buyers may submit expected values of certain stocks, mutual funds, sample portfolios, and index funds in the United States or foreign countries at the close of a particular trading day. Alternatively, they may receive a certain amount of virtual "money" to invest in various open markets and compare the final portfolio value with the scores of other players and / or buyers to determine the price to pay for a particular product or service. The difference (percent or score) between the buyer's estimate and the actual closing price or value can also be used to determine the price of a particular product or service.
[32] Another PDA is a sports bet. Buyers can predict the outcome of a sporting event, a combination of events, and individual or team performance during a sporting event. The buyer may receive a handicap corresponding to the price that will be determined according to the accuracy of his estimate.
[33] Other PDAs include electronic card games such as bridge, cribbage, blackjack and poker, electronic board games such as dice, roulette, chess, backgammon and checkers, or title games such as Trivial Pursuit and Monopoly. There is this. It should be noted that the pricing algorithm associated with a PDA may take into account the number of players or buyers and the skill of the player.
[34] For example, a seller may have nine products sold and wants to receive an average of $ 100.00 for each. Thus, the seller can configure his offer to be delivered to the first nine buyers interested in the product, but only make use of the PDA of virtual horse racing. The seller pays $ 75.00 for the three fastest horses, pays $ 100.00 for the 4th and 6th horses, and $ 125.00 for the 7th and 9th horses to ensure an average price of $ 100.00 per product. Configure the PDA to have a horse racing.
[35] Virtual horse racing can happen to all participants at the same time or at different times depending on when each buyer can enter. In the former case, all participants can check the departure times of the multiple player PDAs by e-mail, audio or visual signs. For example, a player may wait for the trumpet to be heard by the terminal when starting a race. The server can actually start for more than 20 players and send each one a trumpet sound until nine players are heard. When the server confirms that nine people have recognized it, a 10-second countdown begins and a PDA occurs. The remaining players who have not requested a trumpet sound may remain on the trumpet request waitlist until the next trumpet request. Various algorithms may be employed to remove players from the waiting list after a predetermined time has elapsed. In the case of asynchronous racing, each player may participate in a PDA programmed to compete with the rest of the horses, which may be an electronic enemy (the other party) corresponding to the real player.
[36] The present invention may be used in a scenario in which a buyer participates in the same or different PDAs several times and accumulates scores for various price levels. For example, the Gateway 2000 computer has a retail price of $ 3000.00. Depending on the accumulated score, the buyer can cut the price of the computer. The price DC may be in dollars, in percentage points, with or without a floor. If the buyer decides when they reach a price that they can buy, the actual transaction price between the buyer and seller will be determined by the buyer.
[37] The actual enemy of the buyer in the multi-stage player PDA may be the buyer of other products or services offered by other vendors. Or, as in the asynchronous horse race described above, there may be less software programmed. Independent computers may be the enemy, as in the case where a human buyer competes with a computer, the opponent in a chess game. Or, if you join a PDA to enjoy so much, there may be fewer players than pure buyers.
[38] The player and / or buyer may need to pay based on the participation of the PDA. The cost may be on a per-play basis or on a predetermined time period such as quarterly, yearly, or lifetime. Participation in the trial may allow buyers or players / non-buyers to run the PDA for free up to a certain number of times. Similarly, sellers may have to pay for the products or services they sell, and may be assigned their total or net sales based on the number of entries.
[39] While certain embodiments have been described, including the preferred embodiment, it will be apparent to one skilled in the art that specific embodiments may be modified without departing from the spirit of the invention. For example, you can integrate existing e-commerce software for processing orders, placing orders, shipping, billing, customer service, security, ledger, etc. into an overall e-commerce application package and use the concepts described above to complete the business. It can also provide e-commerce solutions. It is also possible to program universally to exit the software at any stage, implementing the concepts and methods described above, as long as the buyer makes the appropriate request. Also, as used in the appended claims, the term "product" is intended to include both products and services. Of course, the invention is limited only by the claims.
权利要求:
Claims (21)
[1" claim-type="Currently amended] Transmitting the product description to the buyer via the global communication network;
Receiving a first application from a buyer to purchase a product at a price to be determined within a price range;
Receiving a second application from the buyer to participate in a pricing activity (PDA) selected by the buyer to determine a price according to the buyer's activity;
Receiving via the global communication network data indicative of the activity of the buyer during the selected PDA period; And
Determining a product price within the price range based at least in part on the received data.
[2" claim-type="Currently amended] The method of claim 1, further comprising the step of receiving payment information from a buyer via a global communication network.
[3" claim-type="Currently amended] The method of claim 1, further comprising presenting to the purchaser a plurality of PDAs to select from the global network, wherein such presentation occurs before accepting a second application from the buyer.
[4" claim-type="Currently amended] 4. The method of claim 3, further comprising presenting a pricing rule to a buyer over a global communications network, wherein the pricing rule is associated with the plurality of PDAs.
[5" claim-type="Currently amended] The method of claim 4, wherein the PDA is a video game.
[6" claim-type="Currently amended] 10. The method of claim 1, further comprising connecting the product and the selected PDA based on the number of participants required to implement the selected PDA in part.
[7" claim-type="Currently amended] The method of claim 1, further comprising transmitting price data indicating a price to a buyer through a global communication network.
[8" claim-type="Currently amended] The method of claim 1, further comprising receiving offer data from the seller indicative of the seller's offer to sell the product within a price range.
[9" claim-type="Currently amended] 10. The method of claim 1, wherein the selected PDA requires one or more participants other than the purchaser.
[10" claim-type="Currently amended] The method of claim 1 wherein said steps of receiving a first application and a second application from a purchaser and receiving activity data are executed by a master controller.
[11" claim-type="Currently amended] 10. The method of claim 1, wherein the price is determined at least in part by a buyer's participation in an auction.
[12" claim-type="Currently amended] The method of claim 1, wherein the global communication network is the Internet.
[13" claim-type="Currently amended] Transmitting data representing the plurality of products, including the first product, to the purchaser via a global communication network;
Receiving a confirmation from a buyer through a global communication network indicating a buyer's intention to purchase the first product at a price to be determined according to the buyer's activity while participating in a pricing activity (PDA);
Determining the activity of the buyer; And
A method of determining a product price using a global communication network comprising the step of assigning a price to the product depending on the activity of the buyer.
[14" claim-type="Currently amended] 15. The method of claim 13, further comprising receiving data indicative of the purchaser's PDA selection via a global communication network.
[15" claim-type="Currently amended] The method of claim 13, further comprising receiving payment information from a buyer through a global communication network.
[16" claim-type="Currently amended] 15. The method of claim 13, further comprising the step of determining the price within a predetermined range and transferring the price range to a purchaser through a global communication network.
[17" claim-type="Currently amended] 17. The method of claim 16, wherein said PDA further comprises the participation of a second buyer and transferring pricing rules to the buyer and said second buyer via a global communication network.
[18" claim-type="Currently amended] 15. The method of claim 13 wherein the price depends at least in part on a bid selected by the purchaser and received via a global communication network.
[19" claim-type="Currently amended] a) communicate data representing the plurality of products, including the first product, to the purchaser via the global communication network;
b) participate in a pricing activity (PDA) and receive a confirmation via the global communications network indicating a buyer's intention to purchase the first product at a price to be determined in accordance with the buyer's activity;
c) determine a buyer's activity based on data received via the global communications network; And
d) price the product based on the buyer's activity;
An electronic commerce system via a global communication network comprising a computer server programmed and connected to the global communication network.
[20" claim-type="Currently amended] 20. The electronic commerce system of claim 19, wherein the PDA comprises computer executable code transmitted to a purchaser via a global communication network.
[21" claim-type="Currently amended] 21. The electronic commerce system of claim 20, further comprising programming said server to process payment information of a buyer transmitted through a global communication network.
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同族专利:
公开号 | 公开日
AU2212700A|2001-01-31|
TW476896B|2002-02-21|
WO2001001304A1|2001-01-04|
US6978253B2|2005-12-20|
KR100636963B1|2006-10-19|
US20010000044A1|2001-03-15|
JP2001056834A|2001-02-27|
引用文献:
公开号 | 申请日 | 公开日 | 申请人 | 专利标题
法律状态:
1999-06-29|Priority to US09/342,866
1999-06-29|Priority to US09/342,866
1999-12-21|Application filed by 위네 린
2002-02-15|Publication of KR20020012294A
2006-10-19|Application granted
2006-10-19|Publication of KR100636963B1
2007-09-27|First worldwide family litigation filed
优先权:
申请号 | 申请日 | 专利标题
US09/342,866|1999-06-29|
US09/342,866|US6978253B2|1999-06-29|1999-06-29|Systems and methods for transacting business over a global communications network such as the internet|
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